![]() GAME DRIFTING LANDS FULLImprove your abilities and equipment across 100 levels of difficulty for everyone from newcomers to seasoned veterans, and test your skills as a pilot against players around the world in competitive missions with pre-set enemies.Ĭurrently available via Steam Early Access, Drifting Lands launches in full June 5th. GAME DRIFTING LANDS UPGRADEChoose from three classes of ships, customize your arsenal with 60 different types of skills, upgrade your stats, and use the gear looted from battle to build the ship that’s right for you.ĭrifting Lands features a full story mode with randomly generated enemies for maximum replay value. As a new member in a caravan of outlaws, smugglers, and mercenaries, you fight for the right to survive and be free.Īs a pilot, you need a ship made to your specifications and style, whether you prefer a strong defense before unleashing a wave of heavy artillery, deftly buzzing enemy fire to move in for the kill, or something altogether unique. In the skies of a shattered planet, totalitarian corporations battle to control and exploit nature’s remaining resources, but you are not like them. That said, if high-scores ‘are’ your thing, there are a few levels just for that as well. The appeal of Drifting Lands is in trying out new combos of skills, looting for better gear, and perfecting your build as you play, not repetitious memorization of enemy patterns. Rather than pushing bullet counts higher or complicating scoring even further, Drifting Lands is a shmup that looks to the character progression of titles like Diablo and Torchlight for inspiration. I'd go so far to say that is is a VERY good mobile game - but quite underwhelming for PC.Blending the intense combat of shmup gameplay with the freedom of ARPG-style character progression, Drifting Landsdefies genre conventions to create a new style of action game, coming to Steam (Win/Mac) on June 5th. it is very hard to compete or find a place. Compared to the countless other side scrolling shoot em ups however. I can give it a 5/10 for being about average. All in all - at THIS moment - the game is a disappointment, not because it is particularly bad - but because there is a lot of potential that is not used. No weapon with a unique effect (as in graphics, damage or way it fires) - i found uniques - but they are usually normal items with 1 characteristic that you cannot find on rares - and they usually break when you retreat. but in several hours of gameplay - i have found no items that was really outstanding. I only managed to get to Grade 3 though ( out of 12 mind ) - so you HAVE to keep in mind that i only just scratched whats beneath. ![]() i do not think there is anything like that. To compare - in Diablo (which the game was advertised to be compared to) - there is a chance to get items that singlehandedly elevate a mediocre character to a very powerful one. Items seem to be tailored to the players level - that means once you get mostly appropriate items - 99.999999% of any further drops become useless. There is no urge to grind for "the perfect loadout", No will to "play just another level for the chance to get a really outstanding item". neutral: - the story is forgettable and the storytelling feels like an afterthought other thoughts: This game fails hard where it wanted to shine - i think. ![]() ![]() I would have wished for the option to either be allowed to switch to an alternative weapon during the levels or mix and match mechanics of two weapon types. In the end i only use either lasers or Railguns. Out of about a dozen different weapontypes, i find only 3 remotely useful. the weapons in particular are a HUGE disappointment. It almost all comes down to 3 simple stats and a few percentage bonuses. a very good UI that allows no confusion The good: - simplistic but nice visuals all through the game - clearly recognizable enemy types - a very good UI that allows no confusion - a good "skill" system the bad: - flawed randomly generated loot that turns out to be vendor trash 99% of the time, regardless of "rarity level" - some skills are CLEARLY better than others or even almost mandatory (like auto-retreat) - Huge amount of customization at first turns out to be mostly for show. Thats what is Drifting Lands in essence: first. The good: - simplistic but nice visuals all through the game Imagine a Diablo-like game with the mouse clicking part replaced by an horizontal shootemup core gameplay. ![]()
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